2023

Walker, P. M., Hamell, J., Miller, C., Ladwig, J., Wauck, H., & Keller, P. (2023). Immersive interaction interface (I3): A virtual reality swarm control interface. Field Robotics, 3(1). https://doi.org/10.55417/fr.2023019

2022

Borck, H., Ladwig, J., Mueller, J. B., Johnston, S., Wauck, H., Wheelock, R., & Freedman, R. G. (2022). Activity recognition and explanation for cancer health awareness. ICCBR 2022. https://ceur-ws.org/Vol-3389/ICCBR_2022_Workshop_paper_104.pdf

Budijono, N., Goldman, P., Maloney, J., Mueller, J. B., Walker, P., Ladwig, J., & Freedman, R. G. (2022). Ludus: An optimization framework to balance auto battler cards. Proceedings of the AAAI Conference on Artificial Intelligence, 36. https://doi.org/10.1609/aaai.v36i11.21550

Freedman, R. G., Mueller, J. B., Ladwig, J., Johnston, S., McDonald, D., Wauck, H., Wheelock, R., & Borck, H. (2022). A symbolic representation of human posture for interpretable learning and reasoning. CoRR, abs/2210.08998. https://doi.org/10.48550/arXiv.2210.08998

2018

Schmer-Galunder, S., Gottlieb, J. F., Ladwig, J., Hamell, J., Keller, P. K., & Wu, P. (2018). A VR ecosystem for telemedicine and non-intrusive cognitive and affective assessment. SeGAH 2018. https://doi.org/10.1109/SeGAH.2018.8401347

2016

Ott, T., Wu, P., Morie, J., Wall, P., Ladwig, J., Chance, E., Haynes, K., Bell, B., Miller, C. A., & Binsted, K. (2016). ANSIBLE: A virtual world ecosystem for improving psycho-social well-being. VAMR 2016. https://doi.org/10.1007/978-3-319-39907-2_51

2015

Wu, P., Morie, J. F., Wall, P., Chance, E., Haynes, K., Ladwig, J., Bell, B., Ott, T., & Miller, C. A. (2015). Maintaining psycho-social health on the way to mars and back. VRIC 2015. https://doi.org/10.1145/2806173.2806174